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Mortal Kombat Latest Version by TGS

 


Mortal Kombat started development in 1991 with only four people: Ed Boon (programming), John Tobias (art and story), John Vogel (graphics), and Dan Forden (sound design).According to Mortal Kombat actors Richard Divizio and Daniel Pesina, the first game actually began as a ninja-themed project by John Tobias (a young new employee of Midway Games at the time) and them as well as Carlos Pesina, however their pitch to Tobias' boss Ed Boon was rejected by the entire management of Midway. Midway was then abortively approached to create a video game adaptation of the then-upcoming 1992 film Universal Soldier, starring Jean-Claude Van Damme,and Tobias imagined a fighting game featuring a digitized version of Van Damme.Intending to make a game "a lot more hard edge, a little bit more serious, a little bit more like Enter the Dragon or Bloodsport" than contemporary cartoonish fighting games, Tobias and Boon decided to continue their project even after the deal to use the Bloodsport license fell through.The first of Mortal Kombat characters,Johnny Cage (Daniel Pesina), became "a spoof on the whole Van Damme situation." Divizio credits himself with convincing Tobias to go back to the original idea and trying again.


It was the success of Capcom's Street Fighter II: The World Warrior that finally convinced Midway Games to let the team produce their own arcade fighting game (the genre chosen by Tobias for his game as to let him use as large digitized sprites as possible), but there was not much influence by Street Fighter II on the actual project. According to Tobias, who cited 1984's Karate Champ as an actual inspiration, they even intentionally worked on making a game different than Capcom's title in every way. Besides the digitized characters that differentiated it from its contemporaries' hand-drawn ones, one stark difference was in the very high amount of blood and violence. Capcom's senior director of communications later compared Street Fighter and Mortal Kombat by asking if the interviewer preferred the "precision and depth" of Street Fighter or the "gore and comedy" of Mortal Kombat and also stated that the Street Fighter and Mortal Kombat rivalry was considered similar to the Coke and Pepsi rivalry in the 1990s.


Mortal Kombat didn't rely on just good looks and gore for its success. Although the intense gore was a great way to attract attention, Mortal Kombat offered another side – an often-overlooked side – that kept people coming back for more: its storyline, including the uniquely different kind of gameplay as far as the fighting system within itself.John Tobias said that his inspirations for the game's story and characters came from Chinese mythology and some of the stories and rumored events about the Shaolin monks.Regarding the film Big Trouble in Little China, Tobias wrote that although this movie "kind of Americanized my obsession for supernatural kung fu films from China, it was not my biggest influence.My biggest influences came from Tsui Hark films -- Zu Warriors & The Swordsman. We had to get them from bootleggers in Chicago's Chinatown."In 1995, he said about their general process of designing characters for the series: "First we figure out the type, like she or he and will she/he be big or small. Then we'll get the theme of the characters, like ninja or robot. Then we'll design the costume, and while doing that we create the storyline and how s/he fits into the universe. Then we'll find an actor that kinda resembles our character."Tobias' writing and artistic input on the series ended around 2000 following the release of Mortal Kombat 4. In 2012, he said: "I knew exactly what I was going to do with a future story. A few years ago I  a sort of sequel to the first MK film and an advancement to the game's mythological roots."




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